Stack-based buffer overflow in Live for Speed 0.5X10 and earlier allows remote authenticated users to cause a denial of service (client crash) and possibly execute arbitrary code via a long skin...
7.8AI Score
0.064EPSS
Live for Speed (LFS) S1 and S2 allows remote attackers to cause a denial of service (server crash) via (1) a certain 0x00 byte in a pre-login ID 3 packet, which triggers a NULL dereference; or (2) a pre-login ID 5 packet that lacks certain strings, which triggers an invalid pointer...
6.8AI Score
0.053EPSS
Multiple buffer overflows in Live for Speed (LFS) demo, S1, and S2 allow remote authenticated users to (1) cause a denial of service (server crash) and probably execute arbitrary code via an ID 3 packet with a long nickname field, and (2) cause a denial of service (server crash) via an ID 10...
7.5AI Score
0.012EPSS
Multiple buffer overflows in Live for Speed (LFS) S1 and S2 allow user-assisted remote attackers to execute arbitrary code via (1) a .spr file (single player replay file) containing a long user name or (2) a .ply file containing a long number plate string, different vectors than...
7.7AI Score
0.129EPSS
Buffer overflow in Live for Speed (LFS) S2 ALPHA PATCH 0.5x allows user-assisted remote attackers to execute arbitrary code via a .mpr file (replay file) that contains a long car...
7.9AI Score
0.079EPSS